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Thoughts on this?

PostPosted: January 4th, 2014, 6:13 pm
by OliverB
All of you have seen the low-poly version but I spent the last few hours rebuilding the geometry to make a high-poly version and here's the result (still WIP):




Still need to refine a lot of edges fix/add a bunch of stuff but it's probably wiser to wait for feedback/ideas before moving on