Big Changes This Way Come

Big Changes This Way Come

Postby Xienen » December 2nd, 2013, 12:37 pm

If you guys have been interacting with us on our forums, you already know that some big changes are coming again. They're not quite as big as the last big changes, but the whole game space is getting a needed overhaul to stream line the gameplay experience, so this is pretty big. Let us celebrate, as we often do, by listening to another of Stephen White's amazing tracks:



Since we've released new versions of the game, we've been getting tons of feedback from every direction. The 2 things we heard the most were "I don't understand how I'm supposed to win" and "I couldn't tell if I was winning". If you're one of our veterans that kicked this game's butt, then I'm sure these sound like crazy people talking. Interestingly enough, though, even the people that said these things still claimed the game was fun and addictive. From this, we could have just stuck to our guns and hoped for the best when we release the game later this year, but that's just not our style. We take every piece of feedback into consideration and check to see if there's something we could do better. In these cases, we believe we can.

First we contemplated "what are these dance moves here for?" with the obvious answer being "to give the game more depth". But are they really needed? They were intended to give players a way to strategize, but we considered the possibility that they are simply unnecessary. So we tried playing without them for a bit. Ta-da! They are a pointless addition to the game that detracts from the core gameplay, which is to simply hit the right color to the beat of the music and clear areas of similarly colored blocks. 1 problem down, 1 to go...

Why can't people tell if they're winning? Isn't that bar on the top very obvious? Why, yes it is; in fact, it's perfectly clear to even those people that made that statement, but they asked "when am I supposed to look at the top of the screen? in the middle of building? that's not a good idea". You know what? They were right! All of the action takes place in the center of the game board...so why do we have a crowd bar at the top of the screen? Could we possibly get rid of the crowd bar all together? Yes we can! And yes we did!



Last but not least, we opted to make the gameplay space a bit smaller, as well. There used to be 8 rings to place the blocks, but now it's down to 6. What do ya think? Looks pretty sleek and streamlined now, doesn't it?
Xienen
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